Patch Notes & Updates

Huge shoutout to the early testers — seriously, thank you for being here before launch. Even if you haven’t said much, just being part of this stage helps more than you know.

We’re getting ready to push into production, and I wanted to quickly highlight what’s been updated:

UPDATE 1.9.0

• Fixed AI difficulty scaling — AI now properly scales based on your player level

• Adjusted gold rewards

– Solo: 8 gold (win) / 5 gold (loss)

– Online: 30 gold (win) / 10 gold (loss)

• Updated XP gains (early progression has been increased)

• Fixed voice lines / taunts (Good Game, etc.)

• Updated store pricing

– Uncommon: $1.99

– Rare: $2.99

– Legendary: $6.99

This is just the foundation — a lot more is coming once we’re fully live.

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Oddlings Uprising

For years, the Oddlings were nothing more than resources—harvested, traded, and used without a second thought. Their strange forms and chaotic nature made them easy to dismiss… and even easier to exploit.

But something changed.

One Oddling refused.

Rising from the shadows, a single defiant Oddling broke free from its captors and fought back. What began as a desperate act of survival quickly became something more. A symbol. A spark.

Now, the Oddlings are no longer running.

They are gathering.

Driven by pride, anger, and a newfound sense of unity, the uprising has begun. Under the lead of their unlikely champion, the Oddlings march forward—not as materia , but as a force to be reckoned with.

The battlefield will never be the same.